Clan Wars - Revenant

Revenant

AD | Ranged

Overview

Revenant is an unholy melding of a malevolent spirit, and a ruthless bounty hunter. An ability carry, Revenant relies on isolating targets and collecting bounties in order to snowball past the enemy Carry. Revenant relies on Reckoning to collect bounties and hit his power spike sooner than other carries. Building pure power will make your abilities deal more damage, allowing you to nuke down high-value targets. When engaging enemies, always be mindful of your cooldowns and how many rounds you have in the chamber, even one small miscalculation could cost you your bounty.

Base Health
653(+69)
Health Regen
1.08(+0.12)
Base Mana
305(+25)
Mana Regen
1.41(+.09)
Movespeed
670
Magic Defense
30
Physical Defense
13.5(3.1)
Physical Damage
48.5(+6)
Attack Speed
.90(+1.04%)
Magic Damage
0
Jump
500

Abilities

LMB

Basic Attack

Description
Ranged basic attack dealing totalPhysical Damage +10/20/30/40/50. Revenants Hand Cannon only holds 4 bullets, after the fourth bullet is fired Revenant automatically reloads Hand Cannon.

  • COOLDOWN: 22/20/18/16
  • DURATION: 7
  • RANGE: 900/1000/1100/1200
  • MANA COST: 75
  • Q

    OBLITERATE

    Description
    Revenant unleashes 10 ethereal missiles that home to random targets within a wide cone dealing 180/270/360/450/540Magic Damage.

  • COOLDOWN: 12
  • DURATION: 7
  • RANGE: 1400
  • MANA COST: 100/110/120/130/140
  • E

    SCAR

    Description
    Scar the target enemy for 5 seconds. The next instances of damage from Revenant apply a stacking 10% Movement Speed Slow for 1 second and deals Bonus Magic Damage.

  • COOLDOWN: 10
  • MAGIC DAMAGE: 90/120/150/180/210
  • MOVESPEED SLOW: STACKING 7/8/9/10/11%
  • MAGIC DAMAGE PER ATTACK: 25
  • DURATION: 5
  • MANA COST: 65
  • R

    RECKONING

    Description
    Revenant pulls himself and his target into the Nether Realm for 6/7/8 seconds dealing 80/160/240Magic Damage and applying a Root for 0.5 seconds. Killing his opponent inside the Nether Realm grants bonus Gold

  • COOLDOWN: 110/100/90
  • MAGIC DAMAGE: 80
  • RANGE: 900/1000/1100/1200
  • BONUS GOLD: 600/950/1300
  • MANA COST: 100
  • Passive

    HELLFIRE ROUNDS

    Description
    Passive: Revenants last round in the chamber (4th shot) critically strikes for 200% bonus Physical Damage.


    Skins

    Default
    Sparrow Skin1
    Sparrow Skin1
    Sparrow Skin1
    Sparrow Skin1
    Credit to Jtanooki and TollsUnited7 of https://paragon.fandom.com/wiki/ for Ability icons and origination of hero descriptions.